Remote Handling within the Active Cells Facility at the European Spallation Source, Using Digital Reality Techniques
This project aimed to show possibilities of using Digital Reality (Augmented Reality and Virtual Reality) techniques in the remote handling within the Active Cells Facility at the European Spallation Source. The remote handling within similar environments as the Active Cells Facility has normally been performed using radiation shielding windows. As the operations get more complex, and both Virtual Reality and Augmented Reality technologies get cheaper, more advanced, more robust, and easier to use, there is a growing interest in trying to apply these technologies for better control and monitoring within these environments. This project was set to test requirements on hardware and software these kinds of solutions would have, and which designs would be most promising as these technologies get better. Different ideas were explored by researching existing documentation and exploring existing solutions and products. Experiments on these ideas were conducted on different products that were commercially available at the time. Different solutions were tried using these products and were then evaluated using both informal and formal user tests. The results from these tests indicated that the application of Digital Reality techniques to the remote handling within the Active Cells Facility could indeed prove to be very useful. The Active Cells Facility at the European Spallation Source are now built without radiation shielding windows as aa result of this project.
- Joakim Eriksson, Team leader, Research engineer, Head of VR lab
- Emil Boman, Student, Department of design science
- Lukas Smisovsky, Student, Department of design science,
- Günter Alce, Reseracher, Ergonomics and Aerosol Technology
- Augmented Reality (AR) Virtual Reality (VR) replacing windows in Active Cell Facilities
- Interface development